﻿namespace StudentAgeSaveEditor.GameData.Effect
{
    class EffectorChangeCharacter : Effector
    {
        public const int TypeAdd = 20;

        public const int TypeAddTendency = 1;

        public const int TypeRandomAdd = 2;

        public const int TypeRemoveBad = -2;

        public int subType;

        public int characterId;

        public float value;

        public int characterType;
    }
}
